Singularity Primer
Singularity Primer
Event duration ?~? 1 month
New on Singularity
- Backtracking
Each day, you can earn certain number of crafts from each chapter by finishing each map down the route. All routes in same chapter have same number of crates assigned to it, but different crates are assigned to each map on route.
In order to get fresh routes with crates, you have to use the backtracking system in each chapter then proceed to finish each map on the route. [This might not be the case by the time it arrives on EN]
-KCCO/SOCOM [Military faction, a.k.a. yellow team]
Military faction that was introduced briefly in chapter 10 that was working with us until the emergency chapter. They now come in more flavors, and also stronger. It's time to upgrade your AP ammo.
Cyclops [Infantry]
- After basic attack, some crouch to fire grenade AoE attack.
Hydra [Manticore on Steroid]
- Has additional attack pattern that is AoE blasting column.
Aegis-GA [Upgrade SF armor infantry]
Cerynitis [Upgrade Numeum SF]
- rapid fire
Dactyl [ Landmine unit]
- after walking certain distance, it lays mine. dolls can either retreat or walk diagonally to avoid placement.
Typhoon [Levi-track tank]
- shoots laser beam in a row. can avoid being fired upon by approaching it close.
Pretty much upgrade version of SF mech units with surprising amount of AoE skills and heavy armor. Will be a challenge for many who are going into it blind.
Game mechanics wise, we covered all in previous collab/campaigns. Main thing is going to be Patrol and Alert area [1~3 node range]
-Sorta New Enemy behavior
Now there's AI mechanic with "Expand" as option, which is set to "expand" it's territory via taking over nodes. It will prioritize taking over non-friendly nodes and if it's starting on the non-friendly node, it will stand still until node is under friendly control. This is actually introduced in Chapter 10, but will be more widely used in this campaign.
Rewards
[Map clear rewards]
[Supply crates]
Can earn 45/50/60 daily in each area through Backtracking. 777 crates guarantees 5-Star RF [insert name here]
[Ranking Run Rewards]
First time in Ranking run that also guarantees the Fairy drop by reaching certain point. 200k points to be exact. Everything else is pretty much the same.
Map Guide [Click on each map name to be redirected]
- Starting Point
- Splitting Point
Event duration ?~? 1 month
New on Singularity
- Backtracking
Each day, you can earn certain number of crafts from each chapter by finishing each map down the route. All routes in same chapter have same number of crates assigned to it, but different crates are assigned to each map on route.
In order to get fresh routes with crates, you have to use the backtracking system in each chapter then proceed to finish each map on the route. [This might not be the case by the time it arrives on EN]
-KCCO/SOCOM [Military faction, a.k.a. yellow team]
Military faction that was introduced briefly in chapter 10 that was working with us until the emergency chapter. They now come in more flavors, and also stronger. It's time to upgrade your AP ammo.
Cyclops [Infantry]
- After basic attack, some crouch to fire grenade AoE attack.
Hydra [Manticore on Steroid]
- Has additional attack pattern that is AoE blasting column.
Aegis-GA [Upgrade SF armor infantry]
Cerynitis [Upgrade Numeum SF]
- rapid fire
Dactyl [ Landmine unit]
- after walking certain distance, it lays mine. dolls can either retreat or walk diagonally to avoid placement.
Typhoon [Levi-track tank]
- shoots laser beam in a row. can avoid being fired upon by approaching it close.
Pretty much upgrade version of SF mech units with surprising amount of AoE skills and heavy armor. Will be a challenge for many who are going into it blind.
Game mechanics wise, we covered all in previous collab/campaigns. Main thing is going to be Patrol and Alert area [1~3 node range]
-Sorta New Enemy behavior
Now there's AI mechanic with "Expand" as option, which is set to "expand" it's territory via taking over nodes. It will prioritize taking over non-friendly nodes and if it's starting on the non-friendly node, it will stand still until node is under friendly control. This is actually introduced in Chapter 10, but will be more widely used in this campaign.
Rewards
[Map clear rewards]
[Supply crates]
Can earn 45/50/60 daily in each area through Backtracking. 777 crates guarantees 5-Star RF [insert name here]
[Ranking Run Rewards]
First time in Ranking run that also guarantees the Fairy drop by reaching certain point. 200k points to be exact. Everything else is pretty much the same.
Map Guide [Click on each map name to be redirected]
[Full Retreat]
- Starting Point
- Splitting Point
[Second Moon]
- Splitting Point
[End Game]
- Last Resort I
- Last Resort II
- Last Resort III
- Last Resort IV
- Last Resort V
- End Game
- Goodbye Dragon Palace
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