Castling IV
*** It is important to be flexible in mission due to Girls Frontline does not have fixed enemy movements. So adopt accordingly.****
Clear Condition: Capture enemy HQ.
Required Squads: 1 Combat [Night] + 2 Dummy
Again we are going to ignore the entirety of left side of the map other than moving dummy one to the right to take helipad. Then on the right side, Move dummy up 1 then spawn your combat echelon. Combat echelon is going to be going against Striker units, so if you can't burst front line quickly, I recommend RFHG team.
Swap the dummy and combat echelon's location.
Then we are going to swap so that Ally echelon is going to be all the way in the front, followed by Combat echelon then dummy echelon at the rear. Make sure the ally echelon is set to "Eliminate" before ending turn.
At this point, Ally echelon should have taken care of Goliath Plus unit, which cleared the way for combat echelon to move forward. Move up one with combat echelon then swap with ally unit.
Combat echelon move all the way to the "?" node which is the ambush node. Kill the striker units and clear the path way for dummy echelon.
Dummy echelon now move all the way up to the radar right below enemy HQ. Make sure to follow the path that is cleared of ambush tiles. Stepping on the radar unit activates abandoned robot unit on the right side of the map.
If you want to be absolutely sure of not messing with RNG, you can wait a turn for Boss to move before setting ally robot unit to "Capture" command. I have tried about 10 times and each time boss went for dummy, but I could be just lucky.
Once Boss unit moves out of the way and robot makes its way to enemy HQ, map is cleared. If you waited a turn for boss to move before activating the ally robot, move combat echelon away from Boss unit so it doesn't fight it.
Clear Condition: Capture enemy HQ.
Required Squads: 1 Combat [Night] + 2 Dummy
Map View: This is large map but we are only going to use the right third of the map for actual clearing. This method shown is not an S-rank clear. Start with two Dummy echelons on each helipad.
Again we are going to ignore the entirety of left side of the map other than moving dummy one to the right to take helipad. Then on the right side, Move dummy up 1 then spawn your combat echelon. Combat echelon is going to be going against Striker units, so if you can't burst front line quickly, I recommend RFHG team.
Swap the dummy and combat echelon's location.
Then we are going to swap so that Ally echelon is going to be all the way in the front, followed by Combat echelon then dummy echelon at the rear. Make sure the ally echelon is set to "Eliminate" before ending turn.
At this point, Ally echelon should have taken care of Goliath Plus unit, which cleared the way for combat echelon to move forward. Move up one with combat echelon then swap with ally unit.
Combat echelon move all the way to the "?" node which is the ambush node. Kill the striker units and clear the path way for dummy echelon.
Dummy echelon now move all the way up to the radar right below enemy HQ. Make sure to follow the path that is cleared of ambush tiles. Stepping on the radar unit activates abandoned robot unit on the right side of the map.
If you want to be absolutely sure of not messing with RNG, you can wait a turn for Boss to move before setting ally robot unit to "Capture" command. I have tried about 10 times and each time boss went for dummy, but I could be just lucky.
Once Boss unit moves out of the way and robot makes its way to enemy HQ, map is cleared. If you waited a turn for boss to move before activating the ally robot, move combat echelon away from Boss unit so it doesn't fight it.
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