Survivor

*** It is important to be flexible in mission due to Girls Frontline does not have fixed enemy movements. So adopt accordingly.****

-Map Unlock Condition-

Must kill Agent once and Gager twice in chapter 2 maps. 



Clear Condition: Establish a Supply Route and maintain it for 2 turns.
Required Squads: 2 Combat + 1 Dummy


This map is rather strange map that requires bit of planning because there are short windows where you can establish the supply route and maintain it long enough before tanks runs it over. This is guide is clear without Parachute and illumination fairy. S rank is also not possible with this guide's method.



Start off with combat echelon and deploying one more.


The yellow nodes you see on the map is the location of where the Typhoon tanks are going to be which are going in a counter-clockwise rotation. We will avoid them since it is unlikely to be killed with units we have.


After Typhoon unit moves out of the way, go to next pocket.


While we could move to next pocket, that is also where Typhoon is going to be next turn so we stop early and move the 2nd combat echelon so we can deploy dummy echelon next turn.


If you are able to, surround capture the helipad at the bottom right map this turn. Additionally spawn that dummy echelon at the helipad. If you are worried about the tank next to 2nd combat echelon, it will not attack.


Quickly make your way to next pocket as far as you can go while dodging combat if possible.


we can only move up this far because if we go all the way to the supply point, you will have to face Agent and we need Agent to kill a tank for us instead. So we are waiting bit more.


Move combat echelon behind the tank and end the turn.


After the tank moves, go all the way to the radar node and take it for the turn.


Next take the helipad for the turn. We are also waiting for tank in the adjacent area to make a look back towards Agent and combat echelon.


At the beggining of the turn, resupply your combat echelon and move to left so we can deploy dummy echelon.


Dummy echelon will move out of the loop and wait a turn, again this is so that we can time the tank and Agent's movement.


On turn 12, we make sure that supply route is ready to go: resupply the combat echelon on starting location. Then dummy also moves on to node near by. This aggros the Agent towards dummy.


Combat echelon at the starting helipad moves to node adjacent to dummy echelon.


[Missing image: turn 13]



As you can see that tank has been taken care of thanks to Agent.  Redeploy the dummy echelon back on the helipad near the supply point. Now we move in to Take out Agent.


Once battle is over against Agent, connect all the routes to HQ and you just have to wait until mission is cleared.


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