Re-ignition IV
*** It is important to be flexible in mission due to Girls Frontline does not have fixed enemy movements. So adopt accordingly.****
Clear Condition: Establish Supply Route and maintain it for 2 turns.
Required Squads: 2 Combat + 1 Dummy
Start off by moving combat echelon to helipad bottom left. Spawn 2nd combat echelon.
Set Ally commands so that only G11 is on "Eliminate" and rest on "Wait".
Combat echelon on bottom left move up and to right and combat echelon on HQ move to right. Deploy Dummy echelon on HQ.
As you noticed, Goliath Plus unit also moved up one, as same line as HK416. We now change HK to "Eliminate" while rest stays on standby.
Depending on your combat echelon's health level, swap out between two combat echelons so no echelon goes too low. Resupply by swapping as you see fit.
Here i swapped between Pink and Yellow echelon because one was too low on health.
Eliminate enemy units near the combat echelon.
If you are worried about dummy echelon being exposed to battle, it will not move towards dummy. [At least during numerous trials]
Don't forget to change UMP 9's command to "Eliminate" before ending turn.
Combat echelon moves to connect route to HQ. Swap echelon on HQ and dummy to save move points.
Lastly, UMP 45 is set to "Eliminate".
Clear Condition: Establish Supply Route and maintain it for 2 turns.
Required Squads: 2 Combat + 1 Dummy
Map View: This is the farming map for MP7 and it also gets bit tricky with puzzle. however once you understand the logic, it's easy sailing then on. Two strong echelon at level around 70 4x is recommended if you do not want to incur heavy repair cost.
Start off by moving combat echelon to helipad bottom left. Spawn 2nd combat echelon.
Set Ally commands so that only G11 is on "Eliminate" and rest on "Wait".
Combat echelon on bottom left move up and to right and combat echelon on HQ move to right. Deploy Dummy echelon on HQ.
As you noticed, Goliath Plus unit also moved up one, as same line as HK416. We now change HK to "Eliminate" while rest stays on standby.
Depending on your combat echelon's health level, swap out between two combat echelons so no echelon goes too low. Resupply by swapping as you see fit.
Here i swapped between Pink and Yellow echelon because one was too low on health.
Eliminate enemy units near the combat echelon.
If you are worried about dummy echelon being exposed to battle, it will not move towards dummy. [At least during numerous trials]
Don't forget to change UMP 9's command to "Eliminate" before ending turn.
Combat echelon moves to connect route to HQ. Swap echelon on HQ and dummy to save move points.
Lastly, UMP 45 is set to "Eliminate".
Your route should be established now, all you have to do is defend it from the enemy units from being broken. for 2 turns.
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