Castling III

*** It is important to be flexible in mission due to Girls Frontline does not have fixed enemy movements. So adopt accordingly.****

Clear Condition: Kill all enemy units on the map within given turns.

Required Squads: 2 Combat [Night] + 1 Dummy [Optional]




This map is the one that has RNG dependent and will be needed to adjust your moves at the end to kill last two enemy units. But start is always same by taking helipad and deploying 2nd combat echelon. 



By now you should see a single red node in one of 3 "tendrils" that shoots out from the left side of the map. That's where one of the enemy unit is. I have marked such location with Green diamond shape [there is one more below that is cut off from image]. 

If you want to have spare move point next turn, spawning dummy echelon here would be recommended. 



On turn 3, you have will have enough move point to find remaining 2 enemy units and a spare turn to kill them.  

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